新ダンジョンは25〜30みたいだね で場所はFPの下水とQeynosの地下墓地らし - Rumor has it that a vile creature named Gobblerock has taken up residence in a newly discovered section of the Freeport Sewers. Those brave enough to end this threat to the Overlord's domain should consult knowledgeable individuals south of the Freeport gates. - Sources in Qeynos tell us that a previously condemned section of the Catacombs has been reopened. This new area contains some rather formidable adversaries that threaten the city. Faithful servants of the Queen should seek out more information at the lookout point east of the Oracle Tower in Antonica. - These new dungeons are intended for groups of adventurers around levels 25 to 30.
Commonlands - The zombie maid should no longer be dropping inappropriate treasure. - Ghostly orcs are no longer classified as living orcs.
Fallen Gate - Some areas within the zone have been re-leveled. - Players should now be able to retrieve their corpses from the Fallen Gate doors if they do not have a key to the zone.
Nektulos Forest - A dragoon guard near Theeral the Nomad has been removed.
notes! - Removed the ability for bralwers, monks, and bruisers to equip shields. - Increased brawler Deflection to provide the equivalent of always having a buckler equipped - Increased monk and bruiser Deflection to provide the equivalent of always having a round shield equipped.
1. Rampage is bye bye...already took it of the hotkey..1 hour lv 50 skill? How stupid can the person who codes this be???? 2. Bloodlust is bye bye...you cast it, it says 3 min...once you go into berserk is gone....and i thought the person who coded
rampage was a moron..talking aobut this one..or maybe is the same stupid one??
While i was grouped with some guild friends (couple non guild/friend tanks also) i parsed the groups dmg using the wonderful Statalyzer (big thanks to kalystia on this).
Choosen at ramdom, Killing "a Firerock Goliath" the following are damage per second output of my group members.
24 Ranger - 20.95 24 Berzerker_002 - 12.93 - not tanking 24 Berzerker_001 - 13.48 - main tank 24 Warder - 14.31 24 Templar - 7.5 23 Swash - 26.74
We plan on releasing 2 expansion packs a year. These expansion packs are going to be large, game altering additions to the game that will be sold both at retail and online via digital download. In the past, we've had one team that would work on an expansion pack, and then move on to the next one. This meant keeping a very fast paced schedule and the expansions smaller in scale due to the timeframe. We are changing the way we do things with EverQuest II. As of now we have two expansion pack teams that are working on different expansions...the first one is due to be released sometime in the second half of 2005, thus giving us more time to develop and add cool new things. In fact, you're also in for a pretty big surprise when you see our first expansion pack for EQ II sometime later this year. We aren't just focusing on the typical new content you've seen in past expansions to MMOs (our own included).. we're also focused on radically new gameplay elements that have never been seen before in online games.