1. Rampage is bye bye...already took it of the hotkey..1 hour lv 50 skill? How stupid can the person who codes this be???? 2. Bloodlust is bye bye...you cast it, it says 3 min...once you go into berserk is gone....and i thought the person who coded
rampage was a moron..talking aobut this one..or maybe is the same stupid one??
While i was grouped with some guild friends (couple non guild/friend tanks also) i parsed the groups dmg using the wonderful Statalyzer (big thanks to kalystia on this).
Choosen at ramdom, Killing "a Firerock Goliath" the following are damage per second output of my group members.
24 Ranger - 20.95 24 Berzerker_002 - 12.93 - not tanking 24 Berzerker_001 - 13.48 - main tank 24 Warder - 14.31 24 Templar - 7.5 23 Swash - 26.74
We plan on releasing 2 expansion packs a year. These expansion packs are going to be large, game altering additions to the game that will be sold both at retail and online via digital download. In the past, we've had one team that would work on an expansion pack, and then move on to the next one. This meant keeping a very fast paced schedule and the expansions smaller in scale due to the timeframe. We are changing the way we do things with EverQuest II. As of now we have two expansion pack teams that are working on different expansions...the first one is due to be released sometime in the second half of 2005, thus giving us more time to develop and add cool new things. In fact, you're also in for a pretty big surprise when you see our first expansion pack for EQ II sometime later this year. We aren't just focusing on the typical new content you've seen in past expansions to MMOs (our own included).. we're also focused on radically new gameplay elements that have never been seen before in online games.